package dubk.iti.vn;

import mrtran.iti.vn.Main.GameView;
import android.graphics.Canvas;

public class GameLoopThread extends Thread {
	private GameView view;
	public static boolean running = false;
	public static boolean play=true;
	static final long FPS = 10;

	public GameLoopThread(GameView view) {
		this.view = view;
	}

	public void setRunning(boolean run) {
		this.running = run;
	}

	@Override
	public void run() {
		long ticksPS = 1000 / FPS;
		long startTime;
		long sleepTime;

		while (running&&play==true) {
			Canvas c = null;
			startTime = System.currentTimeMillis();
			try {
				c = view.getHolder().lockCanvas();
				synchronized (view.
						getHolder()) {
					view.onDraw(c);
				}
			} finally {
				if (c != null) {
					view.getHolder().unlockCanvasAndPost(c);
				}
			}
			sleepTime = ticksPS - (System.currentTimeMillis() - startTime);
			try {
				if (sleepTime > 0)
					sleep(sleepTime);
				else
					sleep(10);
			} catch (Exception e) {
			}

		}
		super.run();
	}
   

}